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Each simulated bird is implemented as an independent actor that navigates ac-cording to its local perception of the dynamic environment, the laws of simulated physics that rule its motion, and a set of behaviors programmed into it by the 'animator. The aggregate motion of the simulated flock is created by a distributed behavioral model much like that at work in a natu-ral flock the birds choose their own course. The simulated flock is an elaboration of a particle system, with the simulated birds being the particles. This paper explores an approach based on simulation as an alternative to scripting the paths of each bird individually. Find Study Resources Main Menu by School by Course Packets by Academic Documents by Essays Earn by Uploading Access the best Study Guides Lecture Notes and Practice Exams Sign Up. SIGGRAPH 87: Proceedings of the 14th Annual Conference on Computer Graphics and Interactive.
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But this type of complex motion is rarely seen in computer animation. Computer Graphics Volume 21 Number 4 July 1987 Flocks Herds and Schools A Distributed Behavioral Model Craig W Reynolds Symbolics Graphics Division 1401 Westw Cancel. Flocks, herds and schools: A distributed behavioral model. W., Flocks, herds, 1987, Flocks, herds, and schools: A distributed behavioral model, in, Vol. Computer Graphics, Volume 21, Number 4, July 1987 Flocks, Herds, and Schools: A Distributed Behavioral Model Craig W. The aggregate motion of a flock of birds, a herd of land ani-mals, or a school of fish is a beautiful and familiar part of the natural world.