Iron-like claws grow from their skinny fingers. And though hags look decrepit and dilapidated, they run surprisingly swiftly - they can even lithely bound over and around rocks and logs in their path. Though they appear wrinkled and weak, hags possess supernatural strength and can easily crush smaller creatures (goblins, for example) with one hand. Their mouths contain blackened teeth, and their breath is foul. They wear clothing similar to that of peasant women. Grotesque moles and warts dot their blotchy skin. They appear as wretched old women with long, frayed hair and withered faces. Hags are witch-like beings that spread havoc and destruction, working their magic and slaying all whom they encounter. Where Found: Temple of Lathander (Level 3) Groaning spirits frequently cry out in pain - hence their name. They have faces of pain and anguish, and eyes burning brightly with hatred and ire. Most groaning spirits look old and withered, have hair that is wild and unkempt, and dress in tattered rags. Their image glows brightly at night, but is transparent in sunlight. Groaning spirits appear as floating, luminous phantasms of their former selves. Groaning spirits hate the living they find the presence of living beings painful, and seek to harm whomever they meet. The groaning spirit, or banshee, is the spirit of an evil female elf - a very rare thing indeed. A group may appear as smoke or fog to the unwary traveler.
Dark, black holes are all that show on the face to denote eyes. Grave mists appear vaguely humanoid in shape with grey swirling mist as the outline of their bodies. They feed on any remaining life essence that a dead body retains. Grave mists seep into the Prime Material Plane where dead bodies are present. They do, however, dwell anywhere there are dead. These terrible undead are typically found in desolate graveyards and burial grounds. The creature is supported by two main tentacles that act as legs, and by a handful of other tentacled limbs. Their hide is mottled and curved like the surface of the human brain. Feyrs appear as humped, hunchbacked creatures, grim and inhuman in appearance. They are most commonly found in large cities that have a good number of mages, priests, and other spellcasters. They are unknowingly brought to life by the strong emotions of a large group of people. Like all other common elementals, water elementals rarely speak.įeyrs (pronounced "fears") are created from the remnants of ordinary nightmares mixed with residual magical energies. Two orbs of deep green peer out of the front of the wave and serve the elemental as eyes. The arms ebb and flow, growing longer and shorter as the elemental moves. The elemental's arms appear as smaller waves, one thrust out on each side of its main body. The water elemental appears on the Prime Material Plane as a high-crested wave. Usually a large pool serves this purpose, but several large kegs of wine or ale have been known to work also. Water elementals can be conjured in any area containing a large amount of water or watery liquid. An earth elemental can travel through solid ground or stone with no penalty to movement or dexterity. Though they travel very slowly, they are relentless in the fulfillment of their appointed tasks. Though it has a mouth-like opening in its face, an earth elemental rarely speaks.
It has a cold, expressionless face, and its two eyes sparkle like brilliant multifaceted gems. This type of common elemental appears on the Prime Material Plane as a very large humanoid made of dirt, stones, precious metals, and gems. If it's in the mood, the dragon head can loose a searing stream of flame in lieu of biting.Įarth elementals can be conjured in any area of earth or stone. Its many heads and powerful physique make the chimera a deadly foe in combat. The dragon head is covered with orange scales and has black eyes. The lion head is framed by a brown mane and has green eyes.
The goat head is pitch black with glowing amber eyes and long ochre horns. The monster has three heads, those of a goat, a lion, and a fierce dragon. Its body has brownish-black wings like those of a dragon. A chimera has the hindquarters of a large, black goat and the forequarters of a huge, tawny lion. No one seems to know how chimera were created it is a dark mystery, perhaps better left unexplored. It can also bring its powerful forearms against its opponent. It walks on all fours, but it can rear on its hind legs by balancing with its stubby tail. It has a great horned head, and its ribs are bare and barbed, forming a nasty cage. The size of a small dragon, the beast's bones protrude from rotting flesh. The undead beast is a mindless killer of unknown origin it seems compelled to destroy any living thing.